EGAR’s Choice Discussion Card Sets are perfect talking tools, enabling Teachers, Youth Workers, Parents, Mentors and Youth Counsellors to open up honest discussions with young people to highlight needs or areas of support they may require. Please click the images to find out more and to order your copies today! Each set is priced at just £25 or receive one set FREE when you buy all ten.
KNIFE CULTURE is Discussion Cards No. 1 and is a part of Series 2A of the CRIME PREVENTION series of EGAR discussions. This discussion will encourage young people NOT to carry or use knives and if they do to hand them in. It will support young people to communicate and discuss a teenage problem in society at this time. It explores why young people carry knives, reasons to do it and will deepen teenagers understanding of the harm that can come from carrying or using a knife. This game will challenge mindsets and attitudes around the Knife Culture that has developed for some of our young people. This discussion card set will complement the EGAR Billboard Message poster about Knife Culture. It will highlight support needed for young people.
GUN CULTURE is ‘Choice’ Discussion Card set No. 2 of Series 2A CRIME PREVENTION. It is one of ten discussions in this series. These discussion cards are inherent on getting teenagers to put down guns, not to carry or use guns, the consequences of doing so, why it happens and underlying causes for it to happen. The discussion cards will encourage young people to talk about this culture, challenge mindsets and attitudes and highlight support needed around ‘truths’ to emerge. This discussion card set is a good introductory tool for staff or parents to use to tackle these issues.
These ‘Choice’ Discussion cards are centred on DRUGS AWARENESS. It is Game No. 3 in Series 2A of ten discussions around CRIME PREVENTION. This discussion is aimed at young people and their knowledge of Drugs. The cards need to be supervised by staff or parents (Parents Guide Card enclosed). This discussion will explore causes and affects of drugs and why some young people use them. It will encourage young people to talk about their feelings and emotions through discussion of any issues they have about drugs. This discussion is an excellent introductory tool to use for a piece of themed work you want to start about Drugs Awareness. It is designed to get young people to open up and make conversation about this issue.
These ‘Choice’ Discussion Cards around CRIME is game No. 4 of Series 2A CRIME PREVENTION. It is one of ten games in this series. This discussion card set is a good ‘talking tool’ for getting teenagers to communicate and make conversation with staff and their peers about the physical and mental effects of Crime. It explores the different crimes committed. You can discuss reasons why young people in particular do commit crimes and what the consequences are for young people if caught, the fine boundaries they tread whilst committing a crime. It’s affect on the people around them, the victims of the crime and the harsh realities of it changing their lives if sent to prison. This discussion card set along with Knife, Gun and Gang Culture has been thought about to make a difference to teenage/young people’s lives and choices they make if involved in and deciding to commit a crime.
ANGER is EGAR’s ‘Choice’ Discussion Cards No.5 of Series 2A in the CRIME PREVENTION series of ten discussions. This discussion encourages young people to communicate and make conversation in order to discuss ‘Anger’. What anger means to them, their view of how and why it happens and the consequences of it happening. It explores the reasons why people get angry and how it is managed and how it feels if someone is angry with you. Learning about and managing this human emotion is openly spoken about, this game will inspire young people to think about their own ‘Anger’ management and self control. This discussion is a good introductory tool if you are doing a themed piece of work on this subject.
GANG CULTURE is EGAR’s ‘Choice’ Discussion Cards set No. 6 of Series 2A CRIME PREVENTION and is a one of ten discussion card games produced in this series. This discussion is focused on Gang Culture and why young people join, form or belong to a gang. It is to be supervised by staff teams or parents and is an alternative ‘talking tool’ to tackle a problem with teenager’s in our society today. There are many reasons why young people form gangs and this discussion will highlight those reasons and give young people choices to answer from. Underlying issues that may be associated with teenager’s belonging to a gang could emerge and be worked on. The discussion could also prevent young people not in a gang from joining one or not to be peer pressured into joining one. The discussion will also focus on the consequences of doing so, which in turn will lead them down the right path instead of the wrong one!
These ‘CHOICE’ DISCUSSION CARDS are focused on SUBSTANCE ABUSE. It is Game No. 7 and is one of ten discussions in Series 2A CRIME PREVENTION. These discussion cards will encourage young people to think about, communicate and discuss their knowledge of Substance Abuse. It will cover the causes and affects of this subject and also highlight ‘substances’ young people probably do not think of as a substance abuse. These cards will clearly stimulate minds. It is an alternative ‘talking tool’ to use, especially as an introduction to a themed piece of work on this subject and will educate young people about the issue.
These ‘Choice’ Discussion cards are centred on STEALING. It is Game No. 8 in Series 2A of ten EGAR discussions around CRIME PREVENTION. The cards will explore and identify why some young people ‘steal’. It will encourage communication and discussion about this issue. As it may be happening in some of the young people’s lives who participate, be ready for truths to emerge. It will look at the causes and affects of stealing and the consequences of doing it. This game is a good introduction to a themed piece of work you may be starting about this topic.
These ‘Choice’ Discussion cards are game No. 9 centred on VANDALISM. It is a part of Series 2A CRIME PREVENTION of EGAR games. Vandalism is one of ten discussions in this Crime Prevention Series and is focused on the understanding young people have of unlawfully vandalising or causing criminal damage, to something belonging to someone else. This could be being reckless and destroying people’s property or homes, damaging bus shelters, loitering and causing damage to cars, it questions why some young people want to destroy things and looks at causes of this behaviour, the buzz of it, being bored or hate motives that could be involved. Young people get the chance to discuss vandalism, what sadness it entails for people it happens to and the consequences of vandalising or causing criminal damage to something of great importance to someone else. These discussion cards are a good introductory tool to use for a themed piece of work you may be starting about this topic.
A great tool for fostering open-ended discussion, these cards help raise awareness about the negative effects of alcohol abuse and challenge participants to think about their drinking habits. Only one question is asked. Each participant then studies 25 answer cards and picks his or her priority list of most important to least important cards talking through each card in a one to one basis or in a group. Additional to core or recreational curriculums, leading edge counselling cards, good for schools, youth services, mentors and parents 29 cards all with instructions and other ideas to talk or work through this issue. Age 11-Adult